![]() Almost every serious game on the market manages to hit this mark. It is not an "insane amount of dev time" to design your game properly. They just alert you to the bad telegraphs. They don't create well-telegraphed encounters. Telling people to setting for less because they aren't good enough to play with their friends is a surefire way to get people quitting the game.įor the fiftienth time: The addosn don't solve the problem. At most, our enchanter would give free enchants before the raid while people are getting summoned. No ILVL checks or blocking out because lack of achievements. We filled the group with friends and family and people we met at that was it. I remember 40man raids, we had such a diverse group, and the raiding experience certainly wasn't toxic like what retail has become. Raiding up until ToC/ICC was a diverse experience.Īs soon as gear score popped off and raid difficulties were introduced, the playerbase started to stratify, separating friends and families because the drive for best gear dictates that you need to play with likely skilled players to achieve that goal, leaving you half dumb friend and grandpa, 4 years old brother, etc in the dust. Believe it or not, min/maxing is fun for many RPG players, and being told to settle for less, or being separated into different raid difficulties because you didn't "git gud" enough to play with your friends / family is just absurd. Theres a reason why the pug scene was flourishing in the first couple of versions of wow.Classic has so much appeal because during this time, achieving best in slot, even for normal / casual players was a more achievable goal. Theres a reason why the pug scene was flourishing in the first couple of versions of wow. In retail - going from "hey I like doing dungeons" to "I would like to do the raids and get sweet rewards(aka HC & mythic raiding) requires much more from any individual player. It doesnt take much going from "Hey im just doing dungeons right now, but I would like to raid and get the cool gear too". Imagine if you are a classic player, or a BC player. Now - the treshold of actually "git gud" is probably way higher in retail wow than classic, bc & wrath(somewhat, from ulduar difficulty goes up). As it should be with 4 difficulties in a game. ![]() Only difference is that LFR gives shite rewards, mythic gives the best. You can also download 900 custom made addons, spend lots of time setting everything up, dedicate yourself to farming ingame stuff, master your class, find a guild with likeminded people and take on the hardest PvE challenge the game has to offer.īoth options are a valid one within retail wow. You can be smashed out wasted and barely be awake while doing LFR and clear it just fine. Retail wow has 4 difficulties so everyone gets to experience the raid. Well, saying that players should just "git gud" is probably a luxury he has.
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